AI Insights · Timothy · December 2021
Top 5 Tank Games in Central America Q4 2021: Performance Analysis
Discover the performance trends of the top 5 tank games on a unified platform in Central America for Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 tank games on a unified platform in Central America showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game:
Tank Stars from AI Games FZ experienced a notable fluctuation in weekly downloads, starting at around 61.9K in late September and dipping to 24.7K by the end of October. It saw a resurgence in November with a peak of approximately 64.2K. Weekly revenue for Tank Stars also varied, beginning at $2K at the start of the quarter and eventually stabilizing around $800 to $1.1K towards December. Active users decreased from 351.8K to 233.6K by the end of the quarter.
Massive Warfare: Tank Battles by Tiny Bytes showed a steady increase in weekly downloads, rising from 25.1K in late September to around 25.3K by the end of December. Revenue peaked at $849 in the week of December 20. Active users followed a similar trend, growing from 40.7K to 43.2K throughout the quarter.
War Machines: Battle Tank Games from Wildlife Studios saw its weekly downloads increase from 7.2K in late September to a high of 21.2K in early December. Revenue peaked at $4.5K in mid-October but settled around $2.8K to $3.3K towards the end of the quarter. Active users remained relatively stable, ranging between 208.3K and 258.6K.
World of Tanks Blitz™ by WARGAMING Group Limited experienced consistent weekly downloads, oscillating between 7.3K and 11.1K. The game saw a significant revenue spike to $16.6K around December 20. Active users gradually increased from 19.9K to 22.7K over the quarter.
Super Tank Rumble from Smilegate Megaport had steady weekly downloads, fluctuating between 2K and 3.7K. Revenue remained minimal, peaking at $19 in late November. Active users showed a slight increase from 6.6K to 8.5K during the quarter.
For more detailed insights and further analysis, visit Sensor Tower.